Open manuel-hegner opened 2 years ago
That core system thing is actually buggy and is disabled by default for coming releases.
We will likely make an updated implementation of it later in the core system and then the module will be updated to support it.
I was going to raise a request for the module to take into consideration type and avoid stacking. Is it dependent on this?
It already avoids stacking, dependent on an option. If it doesn't, that's a bug somewhere. It attempts to calculate which one is higher based on a given metric (like higher average).
The core system now supports damage types, but this module does not set it yet, it seems: