Closed Eikwerno closed 2 years ago
Hi I want to give some explanations on this issue. In the german translation of PF2e I set translation of those persistent damages like this: The bomb deal additional [[/r {1}[persistent,fire]]]{1 Point} @Compendium[pf2e.conditionitems.lDVqvLKA6eF3Df60]{Persistent Fire Damage}. (I entered english texts for your understanding, of course). When showing in descriptions this works as expected [* 1 Point] [Persistent Fire Damage]. But when we activate your persistent damage module it breaks showing the above and no localization. Just by inserting a localization of the Roll-Button within {} I hope this helps analysing.
Ah sorry I just saw this. That's hardcoded, but it should be localized. It won't be a perfect localization (no handling of RTL languages), but it'll be better than before.
Done. Persistent Damage for the effect name should now use the condition name defined in the system, which should be PF2E.condition.persistent-damage.name. Let me know if this resolves the issue. I can't really get german working on my foundry for some reason. The sheets are all broken.
Works like a charm as far as I can see. Thank you for the swift action! Much appreciated!
Hello! Is there a way to add translation to the module? If so, how could that be provided? Or to pull the existing translations from the core module?