Open Fishdinner27 opened 1 year ago
That isn't a bad idea. I don't have time to work on that in the coming days but I'll add it to the list of stuff I should probably think about. It also wouldn't be bad to make all hexes revealed in that way half opacity either. EDIT: That said, I think you're specifically looking for grid reveal distance, not token reveal?
I will look into this in v12, given there's hex api stuff going in there.
Hi there, Thanks so much for making this module, its perfect for the Horizons of the Vast Starfinder Adventure Path I'm running! This request is 100% based on my desire to be lazy af.
In Starfinder's Hexcrawls ("Hexploration"), the party can explore a hex, and can then "learn the biome of each hex adjacent to that hex." The way I'm doing this with World Explorer now is just manually revealing all the hexes around them. Ideally I'd use the "Token Reveal Distance" (or something like it) set to "1 Hex". As is, the token reveal distance reveals half-hexes and corners instead of clean hexes.
First screenshot here shows radius from Token Reveal Distance:
Without: