Open bjornsundell opened 3 years ago
Are there any errors in the console when this happens?
I can't check yet cause I'm really busy with some projects, but with some more to go off I can take a look at it a bit sooner hopefully.
I am having this issue too, and am happy to help. Maybe a race condition?
WebGL warning: clear: Framebuffer not complete. (status: 0x8cd6) COLOR_ATTACHMENT0: Attachment has no width or height.
WebGL warning: clear: Framebuffer must be complete.
WebGL warning: drawElementsInstanced: Framebuffer not complete. (status: 0x8cd6) COLOR_ATTACHMENT0: Attachment has no width or height.
WebGL warning: drawElementsInstanced: Framebuffer must be complete.
WebGL warning: clear: Framebuffer not complete. (status: 0x8cd6) COLOR_ATTACHMENT0: Attachment has no width or height.
WebGL warning: clear: Framebuffer must be complete.
WebGL warning: drawElementsInstanced: Framebuffer not complete. (status: 0x8cd6) COLOR_ATTACHMENT0: Attachment has no width or height.
WebGL warning: drawElementsInstanced: Framebuffer must be complete.
WebGL warning: clear: Framebuffer not complete. (status: 0x8cd6) COLOR_ATTACHMENT0: Attachment has no width or height.
WebGL warning: clear: Framebuffer must be complete.
WebGL warning: drawElementsInstanced: Framebuffer not complete. (status: 0x8cd6) COLOR_ATTACHMENT0: Attachment has no width or height.
WebGL warning: drawElementsInstanced: Framebuffer must be complete.
WebGL warning: clear: Framebuffer not complete. (status: 0x8cd6) COLOR_ATTACHMENT0: Attachment has no width or height.
WebGL warning: clear: Framebuffer must be complete.
WebGL warning: drawElementsInstanced: Framebuffer not complete. (status: 0x8cd6) COLOR_ATTACHMENT0: Attachment has no width or height.
WebGL warning: drawElementsInstanced: Framebuffer must be complete.
WebGL warning: clear: Framebuffer not complete. (status: 0x8cd6) COLOR_ATTACHMENT0: Attachment has no width or height.
WebGL warning: clear: Framebuffer must be complete.
WebGL warning: drawElementsInstanced: Framebuffer not complete. (status: 0x8cd6) COLOR_ATTACHMENT0: Attachment has no width or height.
WebGL warning: drawElementsInstanced: Framebuffer must be complete.
WebGL warning: clear: Framebuffer not complete. (status: 0x8cd6) COLOR_ATTACHMENT0: Attachment has no width or height.
WebGL warning: clear: Framebuffer must be complete.
WebGL warning: drawElementsInstanced: Framebuffer not complete. (status: 0x8cd6) COLOR_ATTACHMENT0: Attachment has no width or height.
WebGL warning: drawElementsInstanced: Framebuffer must be complete.
WebGL warning: clear: Framebuffer not complete. (status: 0x8cd6) COLOR_ATTACHMENT0: Attachment has no width or height.
WebGL warning: clear: Framebuffer must be complete.
WebGL warning: drawElementsInstanced: Framebuffer not complete. (status: 0x8cd6) COLOR_ATTACHMENT0: Attachment has no width or height.
After reporting 32, no further warnings will be reported for this WebGL context.```
it looks like maybe it's trying to do some calls before the image fully loads. If i try the same thing on a smaller map, it works. However, my world map is quite large, and the only one I want an overlay on.
I have the same problem, very large scenes (13.000px+) will not load the fog at all, and large scenes (11.000ish px) will load it partially, leaving some parts showing to the sides...
I've done several maps using the module. Love it. But there seems to be something funny going on with the image size. Currently I have an image that is 11000x7868 and the overlay doesn't load.