What steps will reproduce the problem?
1. Let the enemy reach the end of the path.
What is the expected output? What do you see instead?
The enemy should hurt the score of the user, but it doesn't. The enemy just
keeps going. We just need to implement something to detect end of path and
destroy the enemy and decrement the score.
Please use labels and text to provide additional information.
Original issue reported on code.google.com by jon.carl...@gmail.com on 7 Nov 2013 at 2:31
Original issue reported on code.google.com by
jon.carl...@gmail.com
on 7 Nov 2013 at 2:31