As always there are inconvenient add-ons when using animations and pairing them up with actual physics interactions: feet clip through ground, or are moving / standing in mid air, specific animations have to be used, which in case of not directly creating them oneself are not flexible and have to be matched to fit to a character under different conditions (with items and item interactions).
Can we try something else?
Is it possible to only use physics when moving a character?
will follow along this toutorial and see if it is possible to devise something working in this case. Work will be pushed to new branch (PhysicsBasedMovement)
Physics based movement
As always there are inconvenient add-ons when using animations and pairing them up with actual physics interactions: feet clip through ground, or are moving / standing in mid air, specific animations have to be used, which in case of not directly creating them oneself are not flexible and have to be matched to fit to a character under different conditions (with items and item interactions).
Can we try something else?
Is it possible to only use physics when moving a character? will follow along this toutorial and see if it is possible to devise something working in this case. Work will be pushed to new branch (PhysicsBasedMovement)