CarrotKutay / Colosseum

Experimental Game Development
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Trial: Only physics based movement #10

Open CarrotKutay opened 4 years ago

CarrotKutay commented 4 years ago

Physics based movement

As always there are inconvenient add-ons when using animations and pairing them up with actual physics interactions: feet clip through ground, or are moving / standing in mid air, specific animations have to be used, which in case of not directly creating them oneself are not flexible and have to be matched to fit to a character under different conditions (with items and item interactions).


Can we try something else?

Is it possible to only use physics when moving a character? will follow along this toutorial and see if it is possible to devise something working in this case. Work will be pushed to new branch (PhysicsBasedMovement)

CarrotKutay commented 4 years ago

Finished Part 1

CarrotKutay commented 4 years ago

12 turn input system working live on branch PlayerBasedMovement