Open CarrotKutay opened 4 years ago
We want the attack damage dealt to be a range between 2 values -> the damage done will be picked at random before attacking for each attack
Maybe we could add crittchance in percent and crittdamage multiplier value.... this feature would also be connected to stats progression of the characters experience and level feature. #7 #10 #13
We want the attack damage dealt to be a range between 2 values -> the damage done will be picked at random before attacking for each attack