CarrotKutay / UnrealGame

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Randomizing attack damage value when attacking #19

Open CarrotKutay opened 4 years ago

CarrotKutay commented 4 years ago

We want the attack damage dealt to be a range between 2 values -> the damage done will be picked at random before attacking for each attack

sebastian-ptz commented 4 years ago

Maybe we could add crittchance in percent and crittdamage multiplier value.... this feature would also be connected to stats progression of the characters experience and level feature. #7 #10 #13