CartBlanche / MonoGame-Samples

All the Samples that work with MonoGame
https://github.com/MonoGame/MonoGame
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Unable to find DebugDraw.cs #19

Closed MaximKorobov closed 12 years ago

MaximKorobov commented 12 years ago

I tried to compile CollisionSample - seems like project doesn't include file DebugDraw.cs, so it's impossible to run.

CartBlanche commented 12 years ago

Please could you specify exactly which platform you are building for.

MaximKorobov commented 12 years ago

I used Mac OS X Lion + latest yet cheapest Mac Mini. Any more details are on your demand.

CartBlanche commented 12 years ago

I should have been clearer, which MonoGame platform demo did you load, iOS, Android, Mac, Linux, Windows?

MaximKorobov commented 12 years ago

I did not load any OS-specified solution. I opened most interesting demo for me - CollisionSample.csproj, MonoDevelop on Mac automatically created new solution. It say that it need MacOS branch of MonoGame to compile that demo. I manually add it to solution. Next, it say that it needs DebugDraw.cs file, which is not included. According to solution file it should be in the same folder as cproj-file, but it wasn't there.

BTW, strange that MonoGame.Samples.MacOS.sln does not include that sample.

CartBlanche commented 12 years ago

I have added the file to this sample and added the project to the solution. This sample now compiles, but does not run because BoundingFrustrum API is missing an implementation.

MaximKorobov commented 12 years ago

Ah, that's why project was not included into Mac OS solution. Thank you.