Closed MaximKorobov closed 12 years ago
Please could you specify exactly which platform you are building for.
I used Mac OS X Lion + latest yet cheapest Mac Mini. Any more details are on your demand.
I should have been clearer, which MonoGame platform demo did you load, iOS, Android, Mac, Linux, Windows?
I did not load any OS-specified solution. I opened most interesting demo for me - CollisionSample.csproj, MonoDevelop on Mac automatically created new solution. It say that it need MacOS branch of MonoGame to compile that demo. I manually add it to solution. Next, it say that it needs DebugDraw.cs file, which is not included. According to solution file it should be in the same folder as cproj-file, but it wasn't there.
BTW, strange that MonoGame.Samples.MacOS.sln does not include that sample.
I have added the file to this sample and added the project to the solution. This sample now compiles, but does not run because BoundingFrustrum API is missing an implementation.
Ah, that's why project was not included into Mac OS solution. Thank you.
I tried to compile CollisionSample - seems like project doesn't include file DebugDraw.cs, so it's impossible to run.