Hi. I am testing your`s implementation of BoundingOrientedBox and found out issue that if object initially has some rotation, intersection with a ray will be not performed correctly, but if I load object without rotation and will rotate it later, intersections with Ray works great.
Is there an issue with OBB, which I should know or this is default behaviour and I should deal with it in another way?
Hi. I am testing your`s implementation of BoundingOrientedBox and found out issue that if object initially has some rotation, intersection with a ray will be not performed correctly, but if I load object without rotation and will rotate it later, intersections with Ray works great.
Is there an issue with OBB, which I should know or this is default behaviour and I should deal with it in another way?