Weapons should have an option for ammo/charges/quantity. That's also displayed on the character sheet like other consumables.
Weapons should have a proper Damage system.
Throws should have same Damage system (rotes would benefit from that as well since they're basically throws).
Weapon damages should be overridden by each individual throw.
A Damage should be defined by :
a Type : None, Trait, Dice, Flat, Special (Successes ?).
a Trait if type is Trait, chosen using the default Trait select app.
a Modifier : flat value for Flat type dice pool modifier for the rest.
a woundType : Bashing, Lethal or Aggravated. (using the current wound types for convenience^^).
a Range should also be part of the damage.
Bit modified, has now 2 modifiers, a dicePoolMod and a successMod, in order to properly mod a throw.
Also added a bool to signify the throw should also use the roll result.
Weapons should have an option for ammo/charges/quantity. That's also displayed on the character sheet like other consumables. Weapons should have a proper Damage system. Throws should have same Damage system (rotes would benefit from that as well since they're basically throws).
Weapon damages should be overridden by each individual throw.
A Damage should be defined by : a Type : None, Trait, Dice, Flat, Special (Successes ?). a Trait if type is Trait, chosen using the default Trait select app. a Modifier : flat value for Flat type dice pool modifier for the rest. a woundType : Bashing, Lethal or Aggravated. (using the current wound types for convenience^^). a Range should also be part of the damage.