CarterDC / mage-fr

Mage - 20th Anniversary Ed. - System for Foundry VTT
MIT License
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Weapons V2 #72

Open CarterDC opened 2 years ago

CarterDC commented 2 years ago

Weapons should have an option for ammo/charges/quantity. That's also displayed on the character sheet like other consumables. Weapons should have a proper Damage system. Throws should have same Damage system (rotes would benefit from that as well since they're basically throws).

Weapon damages should be overridden by each individual throw.

A Damage should be defined by : a Type : None, Trait, Dice, Flat, Special (Successes ?). a Trait if type is Trait, chosen using the default Trait select app. a Modifier : flat value for Flat type dice pool modifier for the rest. a woundType : Bashing, Lethal or Aggravated. (using the current wound types for convenience^^). a Range should also be part of the damage.

CarterDC commented 2 years ago

Bit modified, has now 2 modifiers, a dicePoolMod and a successMod, in order to properly mod a throw. Also added a bool to signify the throw should also use the roll result.