We've had some compatibility problems as of setting MAX_VERTEX_TEXTURE_IMAGE_UNITS minimum to 16 units.
I have done some research on that and seems like there's no problem in Android devices, because even a mid-range device such as a Motorola Moto G 2nd Gen has 16 vertex texture image units according to webglreport executed through BrowserStack.
Issues come with Apple devices. Even an iPhone XS, which is the penultimate device released, has 8 vertex texture image units, and this leaves that device unsupported. I've tested multiple devices across Apple's devices range and all of them have 8 vertex texture image units.
But as data is what matters, according to WebGL stats, lowering the value to 8, we'd be able to support the 85.8% of WebGL compatible devices.
Development-wise, I don't know if it involves major problems related with any of the expressions or features that CARTO-VL provides, but this change would be an important compatibility bump.
We've had some compatibility problems as of setting
MAX_VERTEX_TEXTURE_IMAGE_UNITS
minimum to 16 units.I have done some research on that and seems like there's no problem in Android devices, because even a mid-range device such as a
Motorola Moto G 2nd Gen
has 16 vertex texture image units according to webglreport executed through BrowserStack.Issues come with Apple devices. Even an iPhone XS, which is the penultimate device released, has 8 vertex texture image units, and this leaves that device unsupported. I've tested multiple devices across Apple's devices range and all of them have 8 vertex texture image units.
But as data is what matters, according to WebGL stats, lowering the value to 8, we'd be able to support the 85.8% of WebGL compatible devices.
Development-wise, I don't know if it involves major problems related with any of the expressions or features that CARTO-VL provides, but this change would be an important compatibility bump.
Related to https://github.com/CartoDB/carto-vl/issues/1400