I have a vector tile with a wrongly defined attribute which i use for color. So white-red is passed as a color.
The color parser correctly reports the issue with:
MBVectorTileDecoder::decodeTile: Exception while decoding: Could not parse to the end of color, error at position 5: white-red
The thing is that it throws and then breaks the whole tile. So i end up with a missing tile (you can see the limit of the tile in the screenshot).
The feature itself should not be drawn, however it should not prevent the whole tile from being drawn, right?
I have a vector tile with a wrongly defined attribute which i use for color. So
white-red
is passed as a color. The color parser correctly reports the issue with:The thing is that it throws and then breaks the whole tile. So i end up with a missing tile (you can see the limit of the tile in the screenshot). The feature itself should not be drawn, however it should not prevent the whole tile from being drawn, right?