Open farfromrefug opened 2 years ago
@farfromrefug I think I may know the reason here - SDK automatically upscales bitmaps after 'maxzoom' is reached. In case of hillshading, this may cause artifacts and should be likely implemented differently. I need to think about this a bit more, though.
@mtehver i tested your changes and it works perfectly. I had to make a quick fix on exageration though.On overzoom exageration was "increasing" https://github.com/Akylas/mobile-sdk/commit/b07c869187dabad03e8478acd1df2e5d8763a0fe I did not create a PR cause my code there is different. Let me know if you want me to create one
Thanks!!!!!
EDIT: i am not sure if it a regression. But i see my app hanging when i quickly zoom in/out. Not happening without hillshade. Will try to run some test with older versions. Do you have any idea? PS: i can share hillshade mbtiles if you need
@mtehver i can confirm your last changes on hillshade made the app much slower. It keeps on hanging. I rollback to a build before and it is smooth again. Haven´t looked at the code yet to see what might be happening
@farfromrefug Is this noticeable at all zoom levels? Processing became more expensive at 'overzoomed' tiles, for other tiles should be roughly the same. I will see if this can be optimized.
@mtehver i would say all but I need to test further.
@mtehver i compared with all framework and the difference is obvious. It is much slower whatever the zoom level, even not overzoomed
Hi, I am working again on hillshading. The reasoning is to make smaller hillshade mbtiles with a better rendering. For reference the technique used is this https://medium.com/@frederic.rodrigo/optimization-of-rgb-dem-tiles-for-dynamic-hill-shading-with-mapbox-gl-or-maplibre-gl-55bef8eb3d86
Now in the process of working on this i discovered rendering issues with hillshading in carto. It does not only happen with optimised mbtiles. So until
maxzoom
it draws fine. But when i start to overzoom i start to see some errors in some areas. And when i zoom a lot it goes into "line" mode. What bugs me the most is the artifacts appearing in some regions. As a comparaison in the last screenshots, it works just fine in mabpox.I wondering if it comes from the fact that carto creates a "normal" image before rendering it with a shader. I think mapbox does it all in a shader. TBH i am a bit lost with the whole tile(image) processing in carto for now. Wondering, while overzooming, is the normal map created on a scaled image or on the original image?