Has anyone looked into adding support to render at native resolutions on retina / hi res displays?
Usually it amounts to multiplying the canvas.width and canvas.height by window.devicePixelRatio and scaling any rendered shape dimensions bywindow.devicePixelRatio.
Has anyone looked into adding support to render at native resolutions on retina / hi res displays?
Usually it amounts to multiplying the canvas.width and canvas.height by
window.devicePixelRatio
and scaling any rendered shape dimensions bywindow.devicePixelRatio
.