Open rudzik8 opened 2 years ago
Some screenshots:
Character by default (Sam)
_Flat character, enabled by tweaking playerapi a bit
My attempt at making old original character look nicely in 3D (based on Sam, of course)
Yes, that's an issue. But I don't know how to deal with it. I think that for multiplayer it is very useful to have 3D characters, so players can see what others do.
I added a setting to enable the 2D sprite in 10d68ee. (I thought I had done this before but apparently not.) If you provide that new character design I will add it into the game.
It looks weird for me: currently, we have: flat mobs, flat torches, flat flowers, flat everything BUT we have player in 3D, with skin from MTG (Sam) As I can see, some time ago Voxelgarden had an original character (and his 2D skin is still in the files and can be enabled by commenting most part of player_api/init.lua!), flat and looking just okay, not breaking vg atmosphere.
In README you wrote:
...but models for mobs from Minetest-c55 (Dungeon Master, Oerkki, Rat, etc) were created long time ago, you can just take them from Mobs Monster and use it without learning Blender (but VG-only mobs like omsk, 1hour will be still flat) But personally, I love that Voxelgarden keeps 2D stuff from older versions of Minetest Game, and wouldn't like to see more 3D stuff in VG
I think there are 2 real ways to fix 2D/3D contrast:
2nd way will be most easy from my vision, BUT we will still have 3D character among 2D entities, torches and flowers I don't think you would make every mob use 3rd-party model (that's just too hard and dumb), so that 3rd way isn't listed above