3D operations like 'move translate' and 'move rotate' are not always reversed
by an undo.
This seems to work correctly for primitive objects like cylinders and cubes but
not for objects that have had cut/fuse operations performed.
Original issue reported on code.google.com by shopinth...@gmail.com on 16 Dec 2010 at 3:09
Original issue reported on code.google.com by
shopinth...@gmail.com
on 16 Dec 2010 at 3:09