Closed Cassiobsk8 closed 4 years ago
Fluid Pipe check instanceOf() line 98 && !instanceOf(te) BlockElectricGate ((BlockElectricGate) leftState.getBlock()).OpenUpAndDown(worldIn, WRONG STATE, leftPos, active);
Fluid Pipe check instanceOf() line 98 && !instanceOf(te) BlockElectricGate ((BlockElectricGate) leftState.getBlock()).OpenUpAndDown(worldIn, WRONG STATE, leftPos, active);