Cataclysmanic / GO2022

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Enemies should disappear outside Players current Field of View #24

Closed plexsoup closed 1 year ago

plexsoup commented 1 year ago

Enemies behind walls should be hidden.

I don't know how to do that yet.

Options:

plexsoup commented 1 year ago

I switched the main campaign to 2d levels, so we can use light occluder nodes to limit visibility.

plexsoup commented 1 year ago

Solved by moving to 2d maps with autogenerated light occluders.

(I currently have NPC sprites set to appear unshaded (not hidden by walls), but that's easy to disable.)