The municipal building holds code for auto-generating static object walls with light occluders from alpha (transparency) in an image.
res://scenes/City/2D_WorldMap/Buildings/MunicipalBuilding/Municipal Building 01.tscn
Migrate that code to its own object in _common or utils
figure out how to remove the voodoo_fudge_factor variable and make things line up properly
learn about proper utilization of xforms and use them so you don't have to walk through and adjust every point in each polygon.
see if we need to make any changes to the way we scale and spawn buildings before we code too many more buildings.
The municipal building holds code for auto-generating static object walls with light occluders from alpha (transparency) in an image. res://scenes/City/2D_WorldMap/Buildings/MunicipalBuilding/Municipal Building 01.tscn