Cataclysmanic / GO2022

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navmesh error related to scale #39

Closed plexsoup closed 1 year ago

plexsoup commented 2 years ago

Godot is complaining about the navmeshes I made.: "Attempted to merge a navigation mesh triangle edge with another already-merged edge. This happens when the current 'cell_size' is different from the one used to generate the navigation mesh. This will cause navigation problems."

Maybe because the scale of each building gets changed on the city map in order to fit the city blocks nicely? I might have to go into the buildings and modify the scale of the sprites, etc, then place them in city map at scale of (1.0, 1.0).

plexsoup commented 1 year ago

dunno what causes this, but I'm not likely to fix it either.