Cataclysmanic / GO2022

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Buildings need alternate exits and secondary paths. #51

Closed plexsoup closed 1 year ago

plexsoup commented 1 year ago

Level design is best when the player has choices. Consider giving each building some windows the player could break or sneak in through.

Consider making each building a circuit instead of a deadend. (It's ok to have a few dead-end levels, just not most of them.)

plexsoup commented 1 year ago

I took another look at the buildings. Most of them already have alternate exists, so it may not be worth redoing all the sprites and navmeshes for this. Calling it low priority.

plexsoup commented 1 year ago

seriously though, buildings do need windows.

plexsoup commented 1 year ago

Not enough time to remedy this