Cataclysmanic / GO2022

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restrict access to gun and player movement during in-game interlude/dialogue #84

Closed plexsoup closed 1 year ago

plexsoup commented 2 years ago

We require a few in-game interludes. Opportunities for expository dialogue. To achieve this, we need to keep the player in-place and peaceful.

Therefore, we need a new game state "INTERLUDE" or "DIALOGUE" and we need checks prohibiting move and shoot during that game state.

plexsoup commented 2 years ago

Maybe not important, since cutscenes could be separate scenes. Not sure if we'll need in-game interludes or not.

plexsoup commented 1 year ago

I added a janky pause to the journal and we keep cutscenes in separate scenes, so maybe pausing for in-game interludes isn't necessary.