Closed plexsoup closed 1 year ago
Maybe not important, since cutscenes could be separate scenes. Not sure if we'll need in-game interludes or not.
I added a janky pause to the journal and we keep cutscenes in separate scenes, so maybe pausing for in-game interludes isn't necessary.
We require a few in-game interludes. Opportunities for expository dialogue. To achieve this, we need to keep the player in-place and peaceful.
Therefore, we need a new game state "INTERLUDE" or "DIALOGUE" and we need checks prohibiting move and shoot during that game state.