Add some Microsoft MSX / MSX2 Virtual Console bases to the database for a future support for inject MSX/MSX2 VC games.
I also used some variables for these:
sysarch tells what architecture of MSX is using the WAD (MSX1, MSX2)
type tells how the WAD handles the ROM and other files (ccf, raw)
CCF are only used on Aleste and Eggy (both of them published on Wii by D4 Enterprise), which I documented on my Discord server.
All other later MSX/MSX2 VC games (published by Konami) use roms as-is (raw format). I also documented how Konami MSX/MSX2 VC games handle their ROMs.
Add some Microsoft MSX / MSX2 Virtual Console bases to the database for a future support for inject MSX/MSX2 VC games.
I also used some variables for these:
CCF are only used on Aleste and Eggy (both of them published on Wii by D4 Enterprise), which I documented on my Discord server. All other later MSX/MSX2 VC games (published by Konami) use roms as-is (raw format). I also documented how Konami MSX/MSX2 VC games handle their ROMs.