The randomness of the game can interfere with accurate evaluation of models. So it was decided to somewhat "unrandomize" game. There is two parts of randomness in our evaluations: the game itself and our card picking for creating state of environment.
This PR adds ability to get rid of both
The randomness of the game can interfere with accurate evaluation of models. So it was decided to somewhat "unrandomize" game. There is two parts of randomness in our evaluations: the game itself and our card picking for creating state of environment. This PR adds ability to get rid of both