Cavcode / tljr

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Space Navigation #39

Open Gracewind opened 4 years ago

Gracewind commented 4 years ago

Map

List of transitions and their destinations, with occasional comment: Zone(8-point compass direction) -> Destination; "MapNote Name"; other comments

UR(ENE) -> CS(WNW); "Rim Worlds" UR(ESE) -> CS(WSW); "Core Worlds" UR(S) -> IR(NNE); "Core Worlds" CS(ENE) -> Broken; "Outer Rim Worlds"; should go to OR(WNW)? CS(ESE) -> OR(WSW); "Outer Rim Worlds" CS(SSE) -> MOR(NNE); "Rim Worlds"; bad spawn orientation CS(SSW) -> MOR(NNW); "Core Worlds" CS(WSW) -> UR(ESE); "Rim Worlds" CS(WNW) -> UR(ENE); "Rim Worlds" OR(SSE) -> ORN(NNE); "Outer Rim Worlds" OR(SSW) -> ORN(NNW); "Outer Rim Worlds" OR(WSW) -> CS(ESE); "Outer Rim Worlds" OR(WNW) -> Broken "Outer Rim Worlds"; should go to CS(ENE)? ORWS(E) -> IR(WSW); "Rim Worlds" ORWS(SSE) -> ORD(NNE); "Outer Rim Worlds"; one-way transition; bad spawn orientation ORWS(SSW) -> ORD(NNW); "Outer Rim Worlds" IR(NNE) -> UR(S); "Unknown Region"; (unknown region, singular) IR(ENE) -> MOR(WNW); "Core Worlds" IR(ESE) -> MOR(WSW); "Rim Worlds" IR(SSE) -> ORD(NNE); "Outer Rim Worlds"; bad spawn orientation; should go to MR(NNE)? IR(SSW) -> MR(NNW); "Outer Rim Worlds" IR(WSW) -> ORWS(E); "Outter Rim Worlds"; (typo not mine) MOR(NNW) -> CS(SSW); "Core Worlds" MOR(NNE) -> CS(SSE); "Rim Worlds" MOR(ENE) -> ORN(WNW); "Outer Rim Worlds" MOR(ESE) -> ORN(WSW); "Outer Rim Worlds" MOR(SSE) -> ORFR(NNE); "Outer Rim Worlds" MOR(SSW) -> ORFR(NNW); "Outer Rim Worlds" MOR(WSW) -> IR(ESE); "Rim Worlds" MOR(WNW) -> IR(ENE); "Core Worlds" ORN(NNW) -> OR(SSW); "Outer Rim Worlds" ORN(NNE) -> OR(SSE); "Outer Rim Worlds" ORN(WSW) -> MOR(ESE); "Rim Worlds" ORN(WNW) -> MOR(ENE); "Rim Worlds" ORD(NNW) -> ORWS(SSW); "Outer Rim Worlds" ORD(NNE) -> IR(SSE); "Outer Rim Worlds"; should go to ORWS(SSE)? ORD(ENE) -> MR(WNW); "Outer Rim Worlds"; bad spawn orientation ORD(ESE) -> MR(WSW); "Outer Rim Worlds" MR(NNW) -> IR(SSW); "Rim Worlds" MR(NNE) -> Broken; "Rim Worlds"; should go to IR(SSE)? MR(ENE) -> ORFR(W); "Outer Rim Worlds" MR(WSW) -> ORD(ESE); "Outer Rim Worlds" MR(WNW) -> ORD(ENE); "Outer Rim Worlds" ORFR(NNE) -> MOR(SSW); "Rim Worlds" ORFR(NNE) -> MOR(SSE); "Rim Worlds"; bad spawn orientation ORFR(W) -> MR(ENE); "Outer Rim Worlds"

Of particular note (TL;DR): CS(ENE) and OR(WNW) are broken, likely intended to go to each other ORWS(SSE) -> ORD(NNE) is one-way, as ORD(NNE) goes to IR(SSE) for some reason IR(SSE) is mostly likely intended to match with the broken MR(NNE) transition instead of ORD(NNE) Some destinations leave you facing the wrong direction, mostly MOR(NNE), MOR(SSE), ORD(NNE), MR(WNW) MapNote names need review Hyperspace conversation needs update/expansion

Gracewind commented 4 years ago

Oh yeah, and though it's not related to navigation: SPACE VOMIT. Space areas have day/night cycles that mess up the fog settings and make things gross. 🤮