CaveJohnson376 / blockgame

minecraft clone game made with godot engine
GNU General Public License v3.0
1 stars 1 forks source link

Can this work for Godot 4+ games with multiplayer and open world chunks? #1

Open WithinAmnesia opened 6 months ago

WithinAmnesia commented 6 months ago

Test chunks link: https://github.com/WithinAmnesia/ARPG/discussions/15

I'm trying to find a way to seamless load and unload chunks for a 2D multiplayer game project to make an open world with a working server using Godot 4.2.1.NET.

How can this work for multiplayer and what is needed for this to potentially work? What options can be used for chunk loading and unloading seamlessly in Godot 4.2.1.NET? Please give feedback.

CaveJohnson376 commented 4 months ago

sorry for late reply

this was intended as quick low effort experiment, and it wasn't even finished lol. perhaps some ideas could be used but it would take some effort