Cazka / diepAPI

An API for https://diep.io
MIT License
15 stars 8 forks source link

question) how to get entity's absolute position? #37

Closed gurumnyang closed 2 years ago

gurumnyang commented 2 years ago

position in diepAPI.entities.entity return relative position. I wanna absolute position, like diepAPI.player.position

I tried to find how to change relative position to absolute position, but I'm failed. Can you tell me how to calculate the absolute position of the entity?

Cazka commented 2 years ago

Hey,

entities in diepAPI.entitites have their absolute position in entity.position. With absolute position being the position in the arena.

Are you trying to convert the entity position to the position on your screen?

gurumnyang commented 2 years ago

I wanna convert the entity position to the absolute position in the arena.

however, entity.position looks like relative. Because it changed when I move. It can't show position in the arena. Is there any way to get the absolute position of the entity in the arena likeplayer.position?

image image

two entity.position are same!

Cazka commented 2 years ago

that looks like a bug. which version of diepAPI are you using and did you disable all other scripts?

gurumnyang commented 2 years ago

maybe 2.0.3 or 2.1.1 I used your example 'farmer.user.js'

gurumnyang commented 2 years ago

ah... I think you didn't change project version in package.json maybe my project is lastest version

Cazka commented 2 years ago

i have just tested it and it works for me. I dont know why it doesn't work for you.

Im using:

gurumnyang commented 2 years ago

My browser setting is +Naver Whale(Kind of Chrome Extension) (not problem) +Violentmonkey Chrome Extension (not problem) +diepAPI v2.1.1 (not problem)

How is the location of the entity displayed on your screen?

(tried in Window11 Brave browser Tampermonkey v2.1.1 userscript )

`// ==UserScript== // @name diepAPI // @description https://github.com/Cazka/diepAPI // @version 2.1.1 // @author Cazka // @match https://diep.io/* // @icon https://www.google.com/s2/favicons?domain=diep.io // @namespace https://greasyfork.org/users/541070 // @run-at document-start // @grant none // ==/UserScript== (() => { if(window.diepAPI) return;

var diepAPI;(()=>{"use strict";var e={d:(t,s)=>{for(var o in s)e.o(s,o)&&!e.o(t,o)&&Object.defineProperty(t,o,{enumerable:!0,get:s[o]})},o:(e,t)=>Object.prototype.hasOwnProperty.call(e,t),r:e=>{"undefined"!=typeof Symbol&&Symbol.toStringTag&&Object.defineProperty(e,Symbol.toStringTag,{value:"Module"}),Object.defineProperty(e,"__esModule",{value:!0})}},t={};e.r(t),e.d(t,{CanvasKit:()=>o,Vector:()=>s,arena:()=>l,arenaScaling:()=>d,entityManager:()=>k,game:()=>a,gamepad:()=>n,minimap:()=>r,player:()=>w});class s{x;y;constructor(e,t){this.x=e,this.y=t}static add(e,t){return new s(e.x+t.x,e.y+t.y)}static subtract(e,t){return new s(e.x-t.x,e.y-t.y)}static multiply(e,t){return new s(e.x*t.x,e.y*t.y)}static divide(e,t){return new s(e.x/t.x,e.y/t.y)}static scale(e,t){return new s(e*t.x,e*t.y)}static round(e){return new s(Math.round(e.x),Math.round(e.y))}static len(e){return Math.sqrt(e.x**2+e.y**2)}static distance(e,t){return s.len(s.subtract(e,t))}static centroid(...e){const t=e.reduce(((e,t)=>s.add(e,t)),new s(0,0));return s.scale(1/e.length,t)}static radius(...e){const t=s.centroid(...e);return e.reduce(((e,o)=>e+s.distance(t,o)),0)/e.length}}class o{static hook(e,t){const s=window.CanvasRenderingContext2D.prototype;s[e]=new Proxy(s[e],{apply:(e,s,o)=>("CanvasKit-bypass"!==s.canvas.className&&t(e,s,o),Reflect.apply(e,s,o))})}static replace(e,t){const s=window.CanvasRenderingContext2D.prototype;s[e]=new Proxy(s[e],{apply:(e,s,o)=>"CanvasKit-bypass"!==s.canvas.className?t(e,s,o):Reflect.apply(e,s,o)})}static hookRAF(e){window.requestAnimationFrame=new Proxy(window.requestAnimationFrame,{apply:(t,s,o)=>(e(),Reflect.apply(t,s,o))})}static createCanvas(){const e=document.createElement("canvas");return e.className="CanvasKit-bypass",e.style.pointerEvents="none",e.style.position="fixed",e.style["z-index"]=1,e.style.top="0px",e.style.left="0px",e.style.right="0px",e.style.bottom="0px",e.style.width="100%",e.style.height="100%",e}}const n=new class{#axes;#buttons;connected;constructor(){this.#axes=[0,0,0,0],this.#buttons=[...Array(17)].map((e=>({pressed:!1}))),this.connected=!1,window.navigator.getGamepads=new Proxy(window.navigator.getGamepads,{apply:(e,t,s)=>this.connected?[this.#toGamepad()]:Reflect.apply(e,t,s)})}set x(e){this.#axes[0]=e}set y(e){this.#axes[1]=e}set mx(e){this.#axes[2]=e}set my(e){this.#axes[3]=e}set leftMouse(e){this.#buttons[7].pressed=e}set rightMouse(e){this.#buttons[6].pressed=e}get x(){return this.#axes[0]}get y(){return this.#axes[1]}get mx(){return this.#axes[2]}get my(){return this.#axes[3]}get leftMouse(){return this.#buttons[7].pressed}get rightMouse(){return this.#buttons[6].pressed}#toGamepad(){return{axes:this.#axes,buttons:this.#buttons,mapping:"standard"}}};class i extends EventTarget{emit(e,...t){this.dispatchEvent(new CustomEvent(e,{detail:t}))}on(e,t){this.addEventListener(e,(e=>Reflect.apply(t,this,e.detail)))}once(e,t){this.addEventListener(e,(e=>Reflect.apply(t,this,e.detail)),{once:!0})}off(e,t){this.removeEventListener(e,t)}}const a=new class extends i{#ready=!1;constructor(){super(),o.hookRAF((()=>this.#onframe()))}#onframe(){this.#ready||void 0===window.input||(this.#ready=!0,this.#onready()),super.emit("frame")}#onready(){setTimeout((()=>super.emit("ready")),100)}},r=new class{#minimapDim=new s(1,1);#minimapPos=new s(0,0);#viewportDim=new s(1,1);#viewportPos=new s(0,0);#arrowPos=new s(.5,.5);#drawViewport=!1;constructor(){a.once("ready",(()=>{window.input.set_convar("ren_minimap_viewport","true"),window.input.set_convar=new Proxy(window.input.set_convar,{apply:(e,t,s)=>{"ren_minimap_viewport"===s[0]?this.#drawViewport=s[1]:Reflect.apply(e,t,s)}})})),this._minimapHook(),this._viewportHook(),this._arrowHook()}get minimapDim(){return this.#minimapDim}get minimapPos(){return this.#minimapPos}get viewportDim(){return this.#viewportDim}get viewportPos(){return this.#viewportPos}get arrowPos(){return this.#arrowPos}drawViewport(e){this.#drawViewport=e}_minimapHook(){o.hook("strokeRect",((e,t,o)=>{const n=t.getTransform();this.#minimapDim=new s(n.a,n.d),this.#minimapPos=new s(n.e,n.f)}))}_viewportHook(){o.replace("fillRect",((e,t,o)=>{const n=t.getTransform();return Math.round(n.a/n.d*1e4)!==Math.round(window.innerWidth/window.innerHeight*1e4)||n.a>=window.innerWidth&&n.d>=window.innerHeight?Reflect.apply(e,t,o):(this.#viewportDim=new s(n.a,n.d),this.#viewportPos=new s(n.e,n.f),this.#drawViewport?Reflect.apply(e,t,o):void 0)}))}_arrowHook(){let e,t,n,i=0;const a=()=>{const o=Math.round(s.distance(e,t)),i=Math.round(s.distance(e,n)),a=Math.round(s.distance(t,n));if(o===i&&i===a)return;const r=s.centroid(e,t,n),c=s.subtract(r,this.#minimapPos),d=s.divide(c,this.#minimapDim);this.#arrowPos=d};o.hook("beginPath",((e,t,s)=>{i=1})),o.hook("moveTo",((t,o,n)=>{if(1===i)return i++,void(e=new s(n[0],n[1]));i=0})),o.hook("lineTo",((e,o,a)=>2===i?(i++,void(t=new s(a[0],a[1]))):3===i?(i++,void(n=new s(a[0],a[1]))):void(i=0))),o.hook("fill",((e,t,s)=>{if(4===i)return i++,void a();i=0}))}},c=new class{get position(){const e=s.add(r.viewportPos,s.scale(.5,r.viewportDim)),t=s.subtract(e,r.minimapPos),o=s.divide(t,r.minimapDim);return l.scale(o)}},d=new class{#scalingFactor=1;constructor(){o.hook("stroke",((e,t,s)=>{"#cdcdcd"===t.fillStyle&&0!==t.globalAlpha&&(this.#scalingFactor=10*t.globalAlpha)}))}get scalingFactor(){return this.#scalingFactor}get windowRatio(){return Math.max(window.innerWidth/1920,window.innerHeight/1080)}get fov(){return this.#scalingFactor/this.windowRatio}toArenaUnits(e){return s.scale(1/this.#scalingFactor,e)}toCanvasUnits(e){return s.scale(this.#scalingFactor,e)}toArenaPos(e){const t=s.subtract(e,this.screenToCanvas(new s(window.innerWidth/2,window.innerHeight/2))),o=this.toArenaUnits(t);return s.add(o,c.position)}toCanvasPos(e){const t=s.subtract(e,c.position),o=this.toCanvasUnits(t);return s.add(o,this.screenToCanvas(new s(window.innerWidth/2,window.innerHeight/2)))}screenToCanvasUnits(e){return e*window.devicePixelRatio}canvasToScreenUnits(e){return e/window.devicePixelRatio}screenToCanvas(e){return s.scale(window.devicePixelRatio,e)}canvasToScreen(e){return s.scale(1/window.devicePixelRatio,e)}},l=new class{#size=1;constructor(){a.on("frame",(()=>{const e=s.divide(r.minimapDim,r.viewportDim),t=s.multiply(e,d.screenToCanvas(new s(window.innerWidth,window.innerHeight))),o=s.round(d.toArenaUnits(t));this.#size=o.x}))}get size(){return this.#size}scale(e){const t=e=>Math.round(this.#size*(e-.5));return new s(t(e.x),t(e.y))}unscale(e){const t=e=>e/this.#size+.5;return new s(t(e.x),t(e.y))}};class p{#position=new s(0,0);#velocity=new s(0,0);#velocitySamplesSize=10;#velocitySamples=[];#velocitySamplesIndex=0;#velocityLastNow=performance.now();get position(){return this.#position}get velocity(){return this.#velocity}predictPos(e){const t=(e+performance.now()-this.#velocityLastNow)/1e3;return s.add(this.#position,s.scale(t,this.#velocity))}updatePos(e){this.#updateVelocity(e),this.#position=e}#updateVelocity(e){const t=performance.now(),o=(t-this.#velocityLastNow)/1e3;if(0===o)return;this.#velocityLastNow=t;const n=s.scale(1/o,s.subtract(e,this.#position));this.#velocitySamples[this.#velocitySamplesIndex++]=n,this.#velocitySamplesIndex%=this.#velocitySamplesSize,this.#velocity=s.scale(1/this.#velocitySamples.length,this.#velocitySamples.reduce(((e,t)=>s.add(e,t))))}}const h=new class extends p{constructor(){super(),a.on("frame",(()=>super.updatePos(l.scale(r.arrowPos))))}},u=e=>new Promise(((t,s)=>setTimeout(t,e))),w=new class extends i{#isDead=!0;#mouseLock=!1;#mouseCanvasPos=new s(0,0);#mousePos=new s(0,0);#gamemode=window.localStorage.gamemode;#level=1;#tank="Tank";constructor(){super(),a.once("ready",(()=>{a.on("frame",(()=>{const e=!window.input.should_prevent_unload();this.#isDead!=e&&(this.#isDead=e,this.#isDead?this.#ondead():this.#onspawn())})),a.on("frame",(()=>{this.#mousePos=d.toArenaPos(this.#mouseCanvasPos)}));const e=document.getElementById("canvas");e.onmousemove=new Proxy(e.onmousemove,{apply:(e,t,s)=>{if(!this.#mouseLock)return this.#onmousemove(s[0]),Reflect.apply(e,t,s)}}),e.onmousedown=new Proxy(e.onmousedown,{apply:(e,t,s)=>{if(!this.#mouseLock)return this.#onmousedown(s[0]),Reflect.apply(e,t,s)}}),e.onmouseup=new Proxy(e.onmouseup,{apply:(e,t,s)=>{if(!this.#mouseLock)return this.#onmouseup(s[0]),Reflect.apply(e,t,s)}}),window.onkeydown=new Proxy(window.onkeydown,{apply:(e,t,s)=>(this.#onkeydown(s[0]),Reflect.apply(e,t,s))}),window.onkeyup=new Proxy(window.onkeyup,{apply:(e,t,s)=>(this.#onkeyup(s[0]),Reflect.apply(e,t,s))}),o.hook("fillText",((e,t,s)=>{const o=s[0].match(/^Lvl (\d+) (\w*)$/);if(null==o)return;const n=Number(o[1]),i=o[2];for(;n>this.#level+1;)super.emit("level",++this.#level);n!==this.#level&&super.emit("level",n),i!==this.#tank&&super.emit("tank",i),this.#level=n,this.#tank=o[2]}))}))}get position(){return h.position}get velocity(){return h.velocity}get mouse(){return this.#mousePos}get isDead(){return this.#isDead}get gamemode(){return this.#gamemode}get level(){return this.#level}get tank(){return this.#tank}predictPos(e){return h.predictPos(e)}async octoBuild(){this.keyDown("k"),await this.upgrade_stat(4,7),await this.upgrade_stat(5,7),await this.upgrade_stat(6,7),await this.upgrade_stat(7,7),await this.upgrade_stat(8,5),await this.upgrade_tank(1),await this.upgrade_tank(2),await this.upgrade_tank(1),this.keyUp("k")}async#ondead(){await u(50),super.emit("dead")}async#onspawn(){this.#gamemode=window.localStorage.gamemode,await u(50),super.emit("spawn")}useGamepad(e){n.connected=e}keyDown(e){if("string"==typeof e){if(1!=e.length)throw new Error(`diepAPI: Unsupported key: ${e}`);e=e.toUpperCase().charCodeAt(0)}window.input.keyDown(e),this.#onkeydown({keyCode:e})}keyUp(e){if("string"==typeof e){if(1!=e.length)throw new Error(`diepAPI: Unsupported key: ${e}`);e=e.toUpperCase().charCodeAt(0)}window.input.keyUp(e),this.#onkeyup({keyCode:e})}async keyPress(e){this.keyDown(e),await u(200),this.keyUp(e),await u(10)}async spawn(e,t=0){this.#isDead&&(void 0!==e&&(document.getElementById("textInput").value=e),await this.keyPress(13),await u(250),await this.spawn(e,t+1))}async upgrade_stat(e,t){if(e<1||e>8)throw`diepAPI: ${e} is not a supported stat`;this.keyDown(85);for(let s=0;s<t;s++)await this.keyPress(48+e);this.keyUp(85),await u(250)}async upgrade_tank(e){const t=(e-=1)%2,s=Math.floor(e/2),o=d.screenToCanvasUnits(d.windowRatio*(115*t+97.5)),n=d.screenToCanvasUnits(d.windowRatio*(110*s+120));this.#mouseLock=!0,window.input.mouse(o,n),await this.keyPress(1),await u(200),this.#mouseLock=!1,await u(1500)}moveTo(e){if(n.connected){const t=s.subtract(e,this.position),o=s.len(t);if(0===o)return n.x=0,void(n.y=0);const i=s.scale(1/o,t);n.x=i.x,n.y=i.y}else{const t=s.subtract(e,this.position);t.x>0?(this.keyUp("a"),this.keyDown("d")):t.x<0?(this.keyUp("d"),this.keyDown("a")):(this.keyUp("a"),this.keyUp("d")),t.y>0?(this.keyUp("w"),this.keyDown("s")):t.y<0?(this.keyUp("s"),this.keyDown("w")):(this.keyUp("w"),this.keyUp("s"))}}lookAt(e){const t=d.toCanvasPos(e);window.input.mouse(t.x,t.y),this.#onmousemove({clientX:t.x,clientY:t.y})}#onmousemove(e){if(this.#mouseCanvasPos=d.screenToCanvas(new s(e.clientX,e.clientY)),n.connected){const e=d.toArenaPos(this.#mouseCanvasPos),t=s.subtract(e,this.position);let o=s.scale(d.fov/1200/1.1,t);const i=s.len(o);0!==i&&i<.15&&(o=s.scale(.15/i,o)),n.mx=o.x,n.my=o.y}}#onmousedown(e){n.connected&&this.#onkeydown({keyCode:e.which})}#onmouseup(e){n.connected&&this.#onkeyup({keyCode:e.which})}#onkeydown(e){if(super.emit("keydown",e.keyCode),n.connected)switch(e.keyCode){case 37:case 65:n.x=-1;break;case 40:case 83:n.y=1;break;case 38:case 87:n.y=-1;break;case 39:case 68:n.x=1;break;case 1:case 32:n.leftMouse=!0;break;case 3:case 16:n.rightMouse=!0}}#onkeyup(e){if(super.emit("keyup",e.keyCode),n.connected)switch(e.keyCode){case 37:case 65:n.x=0;break;case 40:case 83:n.y=0;break;case 38:case 87:n.y=0;break;case 39:case 68:n.x=0;break;case 1:case 32:n.leftMouse=!1;break;case 3:case 16:n.rightMouse=!1}}};var y,m;!function(e){e[e.Player=0]="Player",e[e.Bullet=1]="Bullet",e[e.Drone=2]="Drone",e[e.Trap=3]="Trap",e[e.Square=4]="Square",e[e.Triangle=5]="Triangle",e[e.Pentagon=6]="Pentagon",e[e.AlphaPentagon=7]="AlphaPentagon",e[e.Crasher=8]="Crasher",e[e.UNKNOWN=9]="UNKNOWN"}(y||(y={})),function(e){e.TeamBlue="#00b2e1",e.TeamRed="#f14e54",e.TeamPurple="#bf7ff5",e.TeamGreen="#00e16e",e.Square="#ffe869",e.Triangle="#fc7677",e.Pentagon="#768dfc",e.AlphaPentagon="#768dfc",e.Crasher="#f177dd",e.NecromancerDrone="#fcc376"}(m||(m={}));const v=[m.TeamBlue,m.TeamRed,m.TeamPurple,m.TeamGreen];class g extends p{type;extras;constructor(e,t={}){super(),this.type=e,this.extras=t}updatePos(e){super.updatePos(e)}}const k=new class{#entities=[];#entitiesUpdated=[];constructor(){this.#triangleHook(),this.#squareHook(),this.#pentagonHook(),this.#playerHook(),a.on("frame",(()=>{this.#entities=this.#entitiesUpdated,this.#entitiesUpdated=[]}))}get entities(){return this.#entities}#add(e,t,s={}){const o=this.#findEntity(e,t);let n;n=-1===o?new g(e,{id:Math.random().toString(36).slice(2,5),timestamp:performance.now(),...s}):this.#entities[o],n.updatePos(t),this.#entitiesUpdated.push(n)}#findEntity(e,t){let o=-1,n=Number.MAX_SAFE_INTEGER;return this.#entities.forEach(((e,i)=>{const a=s.distance(e.predictPos(0),t);a<n&&(n=a,o=i)})),n>28||y.UNKNOWN!==e&&this.#entities[o].type!==e?-1:o}#createPolygonHook(e,t){let n=0,i=[];o.hook("beginPath",((e,t,s)=>{n=1,i=[]})),o.hook("moveTo",((e,t,o)=>{if(1===n)return n++,void i.push(new s(o[0],o[1]));n=0})),o.hook("lineTo",((t,o,a)=>{if(n>=2&&n<=e)return n++,void i.push(new s(a[0],a[1]));n=0})),o.hook("fill",((s,o,a)=>{if(n===e+1)return n++,void t(i,o);n=0}))}#triangleHook(){this.#createPolygonHook(3,((e,t)=>{const o=Math.round(s.distance(e[0],e[1])),n=Math.round(s.distance(e[0],e[2])),i=Math.round(s.distance(e[1],e[2]));if(o!==n||n!==i)return;if("#000000"===t.fillStyle)return;e=e.map((e=>d.toArenaPos(e)));const a=s.centroid(...e),r=Math.round(s.radius(...e)),c=t.fillStyle;let l;switch(r){case 23:case 30:v.includes(c)&&(l=y.Drone);break;case 35:m.Crasher===c&&(l=y.Crasher);break;case 40:case 41:case 42:case 43:case 44:case 45:case 46:v.includes(c)&&(l=y.Drone);break;case 55:m.Crasher===c&&(l=y.Crasher),m.Triangle===c&&(l=y.Triangle)}void 0===l&&(l=y.UNKNOWN),this.#add(l,a,{color:c,radius:r})}))}#squareHook(){this.#createPolygonHook(4,((e,t)=>{e=e.map((e=>d.toArenaPos(e)));const o=s.centroid(...e),n=Math.round(s.radius(...e)),i=t.fillStyle;let a;switch(n){case 55:m.Square===i&&(a=y.Square),(v.includes(i)||m.NecromancerDrone===i)&&(a=y.Drone)}void 0===a&&(a=y.UNKNOWN),this.#add(a,o,{color:i,radius:n})}))}#pentagonHook(){this.#createPolygonHook(5,((e,t)=>{e=e.map((e=>d.toArenaPos(e)));const o=s.centroid(...e),n=Math.round(s.radius(...e)),i=t.fillStyle;let a;switch(n){case 75:m.Pentagon===i&&(a=y.Pentagon);break;case 200:m.AlphaPentagon===i&&(a=y.AlphaPentagon)}void 0===a&&(a=y.UNKNOWN),this.#add(a,o,{color:i,radius:n})}))}#playerHook(){let e,t,n,i=0;const a=()=>{e=d.toArenaPos(e),n=d.toArenaUnits(new s(n,n)).x;let o=y.UNKNOWN;o=n>53?y.Player:y.Bullet,this.#add(o,e,{color:t,radius:n})};o.hook("beginPath",((e,t,s)=>{3===i?3!==i?i=0:i++:i=1})),o.hook("arc",((o,r,c)=>{if(1===i){i++;const t=r.getTransform();return e=new s(t.e,t.f),void(n=t.a)}return 4===i?(i++,void(t=r.fillStyle)):6===i?(i++,void a()):void(i=0)})),o.hook("fill",((e,t,s)=>{2!==i&&5!==i?i=0:i++}))}};diepAPI=t})();

window.diepAPI = diepAPI;

})(); ` image

gurumnyang commented 2 years ago

I made my function to calculate absolute position on my userscript.