Added a check in the friendly fire autoban system to see if a user has the FFImmunity Permission. (Players will still see the message if the user kills them)
CedModPlayer Get(string userid):
Now checks for the userId, playerId, and nickname. (Nicknames can also have _ substituted for a space). This is a non-breaking change, and any previous code will still work to find a userid first.
Command Updates:
Updated the jail add, remove, and join commands.
They now use CedModPlayer.Get(string userid) instead of CedModPlayer.Get(int playerid)
They now check to see if the player is null, and return false with the message Could not find player
FFImmunity:
CedModPlayer Get(string userid):
_
substituted for a space). This is a non-breaking change, and any previous code will still work to find a userid first.Command Updates:
add, remove, and join
commands.CedModPlayer.Get(string userid)
instead ofCedModPlayer.Get(int playerid)
Could not find player