Is there a built-in way of disabling the gizmo scaling based on projection matrix size (ie. screen size)? I can see that the mScreenFactor variable controls the overall scale of everything, but I wasn't able to find a simple way to just have a set value for it & have it stay the same size depending on how far the camera is from the transform.
Thanks in advance 😄.
Is there a built-in way of disabling the gizmo scaling based on projection matrix size (ie. screen size)? I can see that the
mScreenFactor
variable controls the overall scale of everything, but I wasn't able to find a simple way to just have a set value for it & have it stay the same size depending on how far the camera is from the transform. Thanks in advance 😄.