I obtained matrices using the
UGameplayStatics::GetViewProjectionMatrix(ViewInfo,ViewMatrix, ProjectionMatrix, ViewProjectionMatrix); method.
but there are significant differences in what is being displayed.
,and it cannot be moved. Once moved, the data becomes 'nan'.
I obtained matrices using the
UGameplayStatics::GetViewProjectionMatrix(ViewInfo,ViewMatrix, ProjectionMatrix, ViewProjectionMatrix);
method. but there are significant differences in what is being displayed.,and it cannot be moved. Once moved, the data becomes 'nan'.