Closed geextahslex closed 7 months ago
Hi I use this shader to desaturate dark colors in mpv. I want to make something similar but with vibrance instead of saturation. Can you help me out with that? Thank you :)
//!PARAM Strength //!DESC Desat Strength //!TYPE float //!MINIMUM 0 //!MAXIMUM 1 1 //!HOOK MAIN //!BIND HOOKED //!DESC Desaturation smooth #define Thresh 35/255. #define w 10/255. #define CoefLuma vec4(0.2126, 0.7152, 0.0722, 0) //sRGB, HDTV /* simple threshold with mpv glsl Strength*desaturation [0 to1.0], 0: full color, 1: grayscale. */ vec4 hook() { vec4 c0 = HOOKED_texOff(0); float desaturation = smoothstep(Thresh + w, Thresh - w, dot(c0, CoefLuma)); // return vec4(desaturation, 1); c0.rgb = mix(c0.rgb, vec3(dot(c0, CoefLuma)), Strength*desaturation); return c0; }
Hi I use this shader to desaturate dark colors in mpv. I want to make something similar but with vibrance instead of saturation. Can you help me out with that? Thank you :)