Closed matthuisman closed 5 years ago
Hello !
It's not a breaking error. I have the same and it run fine. I tried tu find how to remove these warning but didn't find anything :(
Why I switch to xvfb ? because kodi compilation wuth headless patch is really too long , kodi growth and growth again , and now , docker hub can't build image in the 2 hours limit build time.
Oh, I get a segfault straight after that error?
Ok , I get a segfault too if I just run leia tag without profile.
Did you change the profile path in your launch command ? (I think yes , but we don't know ^^)
Can you try with a fresh kodi data directory?
eg. rename your windows ..AppData\Roaming\Kodi_OLD. Then start KODI. Then close KODI. Then copy the newly created ..AppData\Roaming\Kodi directory
I get segfault still
Damn !
Did you have a kodi 17.6 profile ?
experimental branch is kodi krypton with xvfb , and it run ok on my server
OK , on my professional laptop ( I'm not @home) leia segfault and krypton don't ...
10:22:48.780 T:139678302159808 ERROR: Failed to find matching visual
10:22:48.780 T:139678302159808 ERROR: GL: Error compiling vertex shader
10:22:48.780 T:139678302159808 ERROR: GL: Error compiling vertex shader: gl_shader_vert_default.glsl
10:22:48.780 T:139678302159808 ERROR: GUI Shader gl_shader_frag_default.glsl - compile and link failed
10:22:48.780 T:139678302159808 ERROR: GL: Error compiling vertex shader
10:22:48.780 T:139678302159808 ERROR: 6
10:22:48.780 T:139678302159808 ERROR: GL: Error compiling vertex shader: gl_shader_vert.glsl
10:22:48.780 T:139678302159808 ERROR: GUI Shader gl_shader_frag_texture.glsl - compile and link failed
10:22:48.780 T:139678302159808 ERROR: CYUVShaderGLSL::CYUVShaderGLSL - failed to open file gl_shader_frag_texture_lim.glsl
10:22:48.780 T:139678302159808 ERROR: GL: Error compiling vertex shader
10:22:48.780 T:139678302159808 ERROR: <90><82><9B>3<FC>^?
10:22:48.780 T:139678302159808 ERROR: GL: Error compiling vertex shader: gl_shader_vert.glsl
10:22:48.780 T:139678302159808 ERROR: GUI Shader gl_shader_frag_texture_lim.glsl - compile and link failed
10:22:48.780 T:139678302159808 ERROR: GL: Error compiling vertex shader
10:22:48.780 T:139678302159808 ERROR: 4
10:22:48.780 T:139678302159808 ERROR: GL: Error compiling vertex shader: gl_shader_vert.glsl
10:22:48.780 T:139678302159808 ERROR: GUI Shader gl_shader_frag_multi.glsl - compile and link failed
10:22:48.780 T:139678302159808 ERROR: GL: Error compiling vertex shader
10:22:48.780 T:139678302159808 ERROR: 4
10:22:48.780 T:139678302159808 ERROR: GL: Error compiling vertex shader: gl_shader_vert.glsl
10:22:48.780 T:139678302159808 ERROR: GUI Shader gl_shader_frag_fonts.glsl - compile and link failed
10:22:48.780 T:139678302159808 ERROR: GL: Error compiling vertex shader
10:22:48.780 T:139678302159808 ERROR: >
10:22:48.780 T:139678302159808 ERROR: GL: Error compiling vertex shader: gl_shader_vert.glsl
10:22:48.780 T:139678302159808 ERROR: GUI Shader gl_shader_frag_texture_noblend.glsl - compile and link failed
10:22:48.780 T:139678302159808 ERROR: GL: Error compiling vertex shader
10:22:48.780 T:139678302159808 ERROR: ?
10:22:48.780 T:139678302159808 ERROR: GL: Error compiling vertex shader: gl_shader_vert.glsl
10:22:48.780 T:139678302159808 ERROR: GUI Shader gl_shader_frag_multi_blendcolor.glsl - compile and link failed
this in log ... :(
Shoud be fix with https://github.com/Celedhrim/docker-kodi-server/commit/eb9940b270dc484013fbb9ad354f267e58aee3a3
Tell me if it's better on your side ( maybe build yourself , or wait for dockerhub to build leia image
That stops the segfault but still get a bunch of errors / warnings when xpra starts up. and kodi log filled with CActiveAESink::OpenSink - no sink was returned (until stopped).
I might see if I can pull your repo with the old patch build and build it
Ok , but it's works ? I mean , log and output is annoying , but the true question is :
It's running ? it does the job ?
If no , we can stop all base on xpra, if yes , we can polish the solution :)
Yes, it is working now
will you have an option for building the headless image ourselves if we don't want to deal with the extra overhead of xvfb?
How much is the overhead ?
headless patch was cool , but building is really too long for docker hub ( kodi become a massive software) So i decide to explore a new way for having docker automatic build.
On my server I didn't see big change on system ram or cpu
Yeah, I understand the reasons for switching to xvfb. I did a similar project in the past before the headless patch, and added a vnc connector so I could even use the interface, but like matthuisman was complaining about, the weird irrelevant errors were annoying but if you say the system isn't using any additional resources I guess it's not a big deal.
I was mostly just curious if you were going to maintain headless at all at a patch level or go this route with xvfb for the foreseeable future.
Thanks!
it will use more system ressource.
with headless patch , we disable sound engine and graphical rendering. With xpra and pulse audio running for a standard kodi , their is more memory needed yes.
But performance or optimization was never the goal.
It's a dirty hack to run a kodi instance on a server ( for scan / upnp/ webinterface)
I want to keep docker hub automatic build , and compilation is really too long , I test with a ready build image , but juste the make
take more than 2 hours , I tried travis CI , bu job is cancel if take more than 50 min.
So I decide to go another way, it consume more ressource but it solve many things :
Yes, memory usage is the biggest downside of the new build. Also cpu usage spikes quite high while starting xpra but seems to settle down.
I posted my suggestion over on the KODI forums: https://forum.kodi.tv/showthread.php?tid=212061&pid=2766750#pid2766750
Pretty much make a new window system in KODI that is basically just "stubs". Gets rid of a bunch of build & runtime dependencies as well.
Get errors like 'Failed to get size of gamma for output screen' when using on headless devices (cloud server / openmediavault etc)