Closed Ezebytez closed 2 years ago
Sorry for the bad quaility
This issue is present only on 1.7.0 (Windows/Qt/Android), not on 1.6.2. I'm able to replicate the change to a negative distance after zooming out very far; however, when returning to Earth, I see an invisible Earth with a slightly flickery background, but not the "stretching" seen in the video. The same "stretching" issue was recently reported by nussun on the Discord server, though.
Yeah there was a flickery background and stretching
Issue occurs when the conversion from double
to BigFix
when building a UniversalCoord
out of an Eigen::Vector3d
fails when the magnitude exceeds 2^63 microlightyears. Not sure why this triggers the warping of the viewport though, probably some of the parameters get out-of-sync with each other somewhere.
We should probably prevent the observer from moving further than a gigaparsec from the centre.