Focus on fixing materials/material processing/mod updates
Tools
Missing tool heads for certain materials (gold, copper ect)
Fix textures and localisation for tool casts
(Done) Cobalt tools mining level
Fix remaining bucket recipes
Materials
(done) Sort out constantan/cupronickel stuff (reduce to 1 material)
(done) Mining levels of diamond ore, cobalt ores
(broken) Tweak torch light level
(done) Tweak netherrack light level?
Processing
Taint as source for toxic byproduct extraction
Tweak/check sawmill recipes for consistency ect
--Dry recipes for processing wood
--Lube for processing metal/mineral
--Recipes for Glass panes, Quark Crystal Panes
--Correct ratios for logs->planks->slabs->1/4 slabs->slats
(done) Compressor- check stone/gemstone plate recipes. Should be 3 dust ->2 plates
(done) Check leather->glue recipe. Leather should be only source of glue apart form petrochem
(done) Add wood pulp to sticks/plates in extruder
(done) Check sugarcane/chad/paper processing
(done) Fix/tweak cobbleworks processing (cobblestone -> gravel ->flint/sand -> dust)
(done) Consider using Pyrotheum Dust to melt ice to water, obsidian to lava. Look at uses for other elemental dusts.
(done) Tweak dyes to use 1 set of dye items, add extractor/crafting ect to produce dye items from everyday sources.
(done) Botania petals/flowers to floral powder, blaze mesh, petal blocks
(done) ImEng metal fence post recipes
(done) Forestry comb blocks, phosphor-lava recipes
(done) Dye/string extraction from wool. Check for lapis/other stupidity.
(done) Coke ovens different processing times
(done) Coke/pyro ovens to process coal lumps/dust
(done) ImEng crusher duplicate/stupid recipes
(done) ImEng Fermenter- make ethanol out of sugar, methane from meats
(done) Steam age gemstone extraction in extractor.
(done) Simplify recipes for ImEng connectors/insulators
(done) Add better recipe for ImEng Insulating glass. Could use glass crystal to be more efficient.
(done) Fix Fluid Solidifer recipes
(done) Check stupid uses for Gtech tools, CoFH dusts
Fixes
(done) Numerous broken .LANG naming from many mods- this needs fixing. Update said mods first!
Magical Processing
See #47 Botania Integration
See #49 AbyssalCraft Integration
See #50 Thaumcraft Integration
Modular Machinery
Add a steam driven water pump
Add an electric water pump?
Worldgen
Add Lapis deposits to End islands- geodes containing Lapis/Lazurite/Sodalite/Pyrite/Corundum
Add Silicon deposits (Silicon, Dioxide, Amehyst, Opal)
Consider other gemstones (Tanzanites), Emerald/Olivine
Add tracer for Manganese deposit
Add tracer for Salts deposit
Water Collection
Consider water collection early game and later on
Early game is passive (RC water siding, Primal/Forestry/ImEng barrels)
Test passive collection in dry biomes, and with Tornado mod
Later on active collection (requires power- pumps ect)
ImEng, BC, Gtech pumps
(fixed by mod?) Check config for Gtech pump "finite water mechanic"
Consider MM steam pump
Consider Waterworks mod
Focus on fixing materials/material processing/mod updates
Tools Missing tool heads for certain materials (gold, copper ect) Fix textures and localisation for tool casts (Done) Cobalt tools mining level Fix remaining bucket recipes
Materials (done) Sort out constantan/cupronickel stuff (reduce to 1 material) (done) Mining levels of diamond ore, cobalt ores (broken) Tweak torch light level (done) Tweak netherrack light level?
Processing Taint as source for toxic byproduct extraction Tweak/check sawmill recipes for consistency ect --Dry recipes for processing wood --Lube for processing metal/mineral --Recipes for Glass panes, Quark Crystal Panes --Correct ratios for logs->planks->slabs->1/4 slabs->slats
(done) Compressor- check stone/gemstone plate recipes. Should be 3 dust ->2 plates (done) Check leather->glue recipe. Leather should be only source of glue apart form petrochem (done) Add wood pulp to sticks/plates in extruder (done) Check sugarcane/chad/paper processing (done) Fix/tweak cobbleworks processing (cobblestone -> gravel ->flint/sand -> dust) (done) Consider using Pyrotheum Dust to melt ice to water, obsidian to lava. Look at uses for other elemental dusts. (done) Tweak dyes to use 1 set of dye items, add extractor/crafting ect to produce dye items from everyday sources. (done) Botania petals/flowers to floral powder, blaze mesh, petal blocks (done) ImEng metal fence post recipes (done) Forestry comb blocks, phosphor-lava recipes (done) Dye/string extraction from wool. Check for lapis/other stupidity. (done) Coke ovens different processing times (done) Coke/pyro ovens to process coal lumps/dust (done) ImEng crusher duplicate/stupid recipes (done) ImEng Fermenter- make ethanol out of sugar, methane from meats (done) Steam age gemstone extraction in extractor. (done) Simplify recipes for ImEng connectors/insulators (done) Add better recipe for ImEng Insulating glass. Could use glass crystal to be more efficient. (done) Fix Fluid Solidifer recipes (done) Check stupid uses for Gtech tools, CoFH dusts
Fixes (done) Numerous broken .LANG naming from many mods- this needs fixing. Update said mods first!
Magical Processing See #47 Botania Integration See #49 AbyssalCraft Integration See #50 Thaumcraft Integration
Modular Machinery Add a steam driven water pump Add an electric water pump?
Worldgen Add Lapis deposits to End islands- geodes containing Lapis/Lazurite/Sodalite/Pyrite/Corundum Add Silicon deposits (Silicon, Dioxide, Amehyst, Opal) Consider other gemstones (Tanzanites), Emerald/Olivine Add tracer for Manganese deposit Add tracer for Salts deposit
Water Collection Consider water collection early game and later on Early game is passive (RC water siding, Primal/Forestry/ImEng barrels) Test passive collection in dry biomes, and with Tornado mod Later on active collection (requires power- pumps ect) ImEng, BC, Gtech pumps (fixed by mod?) Check config for Gtech pump "finite water mechanic" Consider MM steam pump Consider Waterworks mod