A/ STATS SYSTEM BASED ON RACE/CLASS + WEAPON/ARMOR LVL
No classic leveling of the char (no lv1, lv2 etc)
Get basic stats: depends on your race and class
Example of race bonus:
Human: Greedy -> +1 ATK and +1% coins (if coin there are)
Dwarf: Stone skin ->+1 DEF and Rebirth on 1st death during adventure (25% HP only, if HP there are)
Elf: Quickness -> +3 ATK (abusé!) if wearing dagger or bow (but too specialized?)
Drakken: +2 DEF and +1 ATK (atk only if sword, but bad idea i think)
Example of class:
Wand -> mage
Dagger -> thief
Bow -> ranger (think about a pet?)
Sword -> warrior
Get stronger thanks to your weapon and armor lvl
adventure would result with gain of xp and coin:
xp goes to weapon and armor. When it reaches an amount, it can level up spending coins (like we go to the blacksmith/artificier/taillor etc to upgrade it)
Interesting thought about this: we can change our class by changing our weapon (buy a basic one, for example) though the new weapon isn't great. A great mage doesn't become a great warrior in a sec ;-)
A/ STATS SYSTEM BASED ON RACE/CLASS + WEAPON/ARMOR LVL
No classic leveling of the char (no lv1, lv2 etc)
Get basic stats: depends on your race and class
adventure
(25% HP only, if HP there are)Get stronger thanks to your weapon and armor lvl
adventure
would result with gain ofxp
andcoin
:xp
goes to weapon and armor. When it reaches an amount, it can level up spendingcoins
(like we go to the blacksmith/artificier/taillor etc to upgrade it)Interesting thought about this: we can change our class by changing our weapon (buy a basic one, for example) though the new weapon isn't great. A great mage doesn't become a great warrior in a sec ;-)
To be continued...