Open Celystine opened 4 years ago
Link between buildings, char stats and survivors stats. Those are examples, as always.
farm make food.
queue
hunt, fish, etc. (note: you may get food wile fishing and use it to continue the queue)herbalist gather herbs to heal.
adventure
. If no HP system, DEF buff?shop/trader in your base. mostly for your survivors, but still useful for the char
Barber/hairdresser for better look
Blacksmith to upgrade weapons
tailor or something like this
Also, needs something to lower their happiness/hunger/health stats
having a team (NPC) in your base
soul in a kind of memory card / chip. When you die, your team come and pick up the chip to put it in a new body
quest
/adventure
, for example)quest
andadventure
to get items to build you base/villageadventure
(in the "need food toqueue
more adv" logic) and feed the survivors (hunger stat for them)shop
or while trading during aquest
How to introduce time traveling in that kind of plot? :/