This will require parsing the gltf model. Each mesh in the gltf has a list of primitives, each of which contains vertex attributes. If the _BATCHID attribute is present, extract those values from the accessor/bufferView/buffer and then check that the values are all less than the BATCH_LENGTH property in the feature table.
@Rudraksha20
This will require parsing the gltf model. Each mesh in the gltf has a list of primitives, each of which contains vertex attributes. If the
_BATCHID
attribute is present, extract those values from the accessor/bufferView/buffer and then check that the values are all less than theBATCH_LENGTH
property in the feature table.