Open lilleyse opened 3 years ago
During testing of https://github.com/CesiumGS/cdb-to-3dtiles/pull/33 I removed the imagery directory from the San Diego CDB and noticed that texture coordinates were still being generated in the elevation glTFs.
{ "accessors": [ { "bufferView": 0, "componentType": 5125, "count": 471084, "type": "SCALAR" }, { "bufferView": 1, "componentType": 5126, "count": 79075, "max": [ 1713.0170656796545, 1533.5914149750024, 1483.8258464434184 ], "min": [ -1713.0170656801201, -1533.5914149750024, -1483.8258464434184 ], "type": "VEC3" }, { "bufferView": 2, "componentType": 5126, "count": 79075, "type": "VEC2" } ], "asset": { "version": "2.0" }, "bufferViews": [ { "buffer": 0, "byteLength": 1884336, "target": 34963 }, { "buffer": 0, "byteLength": 948900, "byteOffset": 1884336, "target": 34962 }, { "buffer": 0, "byteLength": 632600, "byteOffset": 2833236, "target": 34962 } ], "buffers": [ { "byteLength": 3465836 } ], "meshes": [ { "primitives": [ { "attributes": { "POSITION": 1, "TEXCOORD_0": 2 }, "indices": 0, "mode": 4 } ] } ], "nodes": [ { "children": [ 1 ], "matrix": [ 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0 ] }, { "mesh": 0, "translation": [ -2453392.5088799754, -4773145.2354162345, 3435070.9613821013 ] } ], "scenes": [ { "nodes": [ 0 ] } ] }
During testing of https://github.com/CesiumGS/cdb-to-3dtiles/pull/33 I removed the imagery directory from the San Diego CDB and noticed that texture coordinates were still being generated in the elevation glTFs.