Generate static physics meshes for tiles similar to Cesium for Unreal/Unity. Then we should be able to support vehicle and character movement, raycast picking, camera collision, and more.
What happens if the georeference origin changes or we support automatic origin rebasing?
We'll probably start by using the glTF mesh as the collision mesh, but longer term may want to pre-generate a simplified mesh and encode with MSFT_CollisionPrimitives or similar.
Generate static physics meshes for tiles similar to Cesium for Unreal/Unity. Then we should be able to support vehicle and character movement, raycast picking, camera collision, and more.