Closed r-veenstra closed 8 months ago
Removing the inherited CesiumCartographicPolygon
prim makes this challenging. With the prim, we can easily add a corresponding property to the schema, which I believe is the proper way to do this. We can create the invert attribute during instantiation at the Python level. However, this has disadvantages:
Define
.@corybarr doesn't this just live on the CesiumPolygonRasterOverlay
prim schema, which should still exist? In Unreal its a property of the overlay, as opposed to individual polygons.
@corybarr doesn't this just live on the
CesiumPolygonRasterOverlay
prim schema, which should still exist? In Unreal its a property of the overlay, as opposed to individual polygons.
@r-veenstra Yeah, you're right. I just came back here to add that. Seems I worked a bit too much today.
Add support for inverting the polygon raster overlay as per Cesium for Unreal. Make clipping exclude outside of the polygon instead of inside.
cc @corybarr