Closed corybarr closed 6 months ago
@r-veenstra I guess on good max ranges on the zoom level. Can you see if they're reasonable?
@r-veenstra I'm wondering if adding a "Refresh" button to the WMS raster overlay is the best way to handle users' property updates.
I've done some testing, seems to be working as expected. Comments below.
Clicking the Refresh Tiles button on a tileset or Reload All Tilesets in the Cesium Debug window doesn't result in the WMS overlay updating based on latest values - should it?
We probably want to include these settings too:
@r-veenstra I guess on good max ranges on the zoom level. Can you see if they're reasonable?
The defaults in there look okay and are consistent with Unreal too
Clicking the Refresh Tiles button on a tileset or Reload All Tilesets in the Cesium Debug window doesn't result in the WMS overlay updating based on latest values - should it?
Tilesets and raster overlays are now separate things in the C++ layer so OmniTileset
would need to explicitly reload the OmniRasterOverlays
that it references. @corybarr could you make that fix?
- We probably want to include these settings too:
@r-veenstra This is an issue with all raster overlays. I created #675 for this.
Clicking the Refresh Tiles button on a tileset or Reload All Tilesets in the Cesium Debug window doesn't result in the WMS overlay updating based on latest values - should it?
Tilesets and raster overlays are now separate things in the C++ layer so
OmniTileset
would need to explicitly reload theOmniRasterOverlays
that it references. @corybarr could you make that fix?
@lilleyse Added.
Adds Web Map Service (WMS) support:
Test file: WmsTest.zip
Resolves #609