Open corybarr opened 5 months ago
Instead of deleting the item in the rel array, Unity would keep the length the same but have an element pointing to a null GameObject. I like this for workflows where you're swapping out raster overlays, but it's minor.
Instead of deleting the item in the rel array, Unity would keep the length the same but have an element pointing to a null GameObject. I like this for workflows where you're swapping out raster overlays, but it's minor.