Open corybarr opened 5 months ago
Unreal's editor UI offers some clamping abilities. For example, several settings are clamped to 0:
UPROPERTY( EditAnywhere, BlueprintReadWrite, Category = "Cesium", meta = (EditCondition = "bSpecifyZoomLevels", ClampMin = 0)) int32 MinimumLevel = 0;
The Omniverse extension could benefit from this UI-level clamping. We can currently do this via sliders, but clamping should be possible even when a slider doesn't make sense.
Unreal's editor UI offers some clamping abilities. For example, several settings are clamped to 0:
The Omniverse extension could benefit from this UI-level clamping. We can currently do this via sliders, but clamping should be possible even when a slider doesn't make sense.