This resolves #705 by adding a vertical scrollbar to the main window and also powertools window.
Similar to Cesium for Unreal, I've made only the UI below the main button scrollable
Due to the way ui.ScrollingFrame() works by default, there will be a small gap present when the scrollbar isn't visible, as opposed to the contents responsively resizing to fill the whole window.
This appears to be common behaviour across Omniverse UI, so I'm not too concerned about this.
This resolves #705 by adding a vertical scrollbar to the main window and also powertools window.
Similar to Cesium for Unreal, I've made only the UI below the main button scrollable
Due to the way
ui.ScrollingFrame()
works by default, there will be a small gap present when the scrollbar isn't visible, as opposed to the contents responsively resizing to fill the whole window.This appears to be common behaviour across Omniverse UI, so I'm not too concerned about this.