Open kring opened 1 year ago
~Just to clarify, is this asking for something different from the OnCesium3DTilesetLoadFailure
event (and its overlay counterpart)? The event allows delegates to interact with Cesium3DTilesetLoadFailureDetails
, which report the type of load failure and the http status code.~
Never mind, I didn't read closely :) so this should account for errors actually loading / parsing the data, instead of just whether or not it could be loaded from a resource.
Unity counterpart of CesiumGS/cesium-unreal#542.
There should be a way to programmatically receive errors and warnings about tilesets and overlays at runtime. For example, if a URL is invalid, a message is printed to the log, but it's difficult or impossible to learn of this in a script and handle it in a useful way.
Recently mentioned on the forum here: https://community.cesium.com/t/legacy-3dtiles-version/22962/3