Closed lijuhong1981 closed 1 year ago
I think that message is probably unrelated to the failure. It looks like it failed while compiling for UWP. Are you set up with the necessary build toolset for UWP? If not, and you don't need UWP, you could just comment out that part of the process.
I don't need UWP,how to remove UMP of the process?
Just comment out the lines in the Package.cs file: https://github.com/CesiumGS/cesium-unity/blob/5c5376517722b0e3fe8fad007855b84a0cd1c3da/Build~/Package.cs#L148
I'm going to close this issue. If you have followup questions, post them to the community forum: https://community.cesium.com/c/cesium-for-unity/13
ok, thanks!
I use "dotnet run --project Build~" commnd create release package of Cesium for Unity,
it print's log "RenderTexture.Create with shadow sampling failed: Hardware does not support shadow compare sampling.", then the release failed. How to solve this problem? my computer: OS:windows10 22H2 x64 CPU:Intel(R) Core(TM) i9-9900K RAM:64G GPU:NVIDIA Geforce RTX 2080Ti 12G Unity Version:2021.3.10f1c2