Closed joseph-kaile closed 7 months ago
Well, with the latest commits I pushed, texture transforms are now working in Unity... in Debug
builds only :')
Well, upon a fresh install / rebuild of Cesium for Unity, I'm not getting the above errors anymore. So I guess something was really wrong with my environment 🤷
Anyway, this is ready for review!
This works well and the code looks great. Thanks @joseph-kaile and @j9liu!
Moved implementation of KHR_texture_transforrm extension from the native side to the Unity side. The scale and offset values are now passed to the material and the shader applies them to the UVs.