When adding a new DynamicCamera from the Cesium editor utility, it would pop up a warning that the camera wasn't parented to a CesiumGeoreference despite this being the case. By using the overload of Object.Instantiate that supports specifying the new object's parent transform, the DynamicCamera's parent will be set by the time it initializes, avoiding this warning.
Fixes #321.
When adding a new DynamicCamera from the Cesium editor utility, it would pop up a warning that the camera wasn't parented to a
CesiumGeoreference
despite this being the case. By using the overload ofObject.Instantiate
that supports specifying the new object's parent transform, the DynamicCamera's parent will be set by the time it initializes, avoiding this warning.