CesiumSubScene currently uses Gizmos.DrawWireSphere to visualize the activation radius of the subscene. This doesn't help very much, since Gizmos.DrawWireSphere really only draws three wire circles representing the sphere's radii, and that's it. The simplest way to do better is to grab the built-in sphere mesh (the one that gets used when you create a sphere using GameObject > 3D Object > Sphere) and draw that in wireframe.
Closes #83.
CesiumSubScene
currently usesGizmos.DrawWireSphere
to visualize the activation radius of the subscene. This doesn't help very much, sinceGizmos.DrawWireSphere
really only draws three wire circles representing the sphere's radii, and that's it. The simplest way to do better is to grab the built-in sphere mesh (the one that gets used when you create a sphere usingGameObject > 3D Object > Sphere
) and draw that in wireframe.