Open NathalieTomas opened 2 weeks ago
@NathalieTomas I'm a bit confused by your question. According to my understanding, Google Photorealistic 3D Tiles is billed by root tile requests. In other words, fresh loads of the tileset. The number of requests for individual map tiles shouldn't matter.
In case it helps: if you don't want to show a Cesium3DTileset in the Editor, you can set its updateInEditor
property to false.
Hello,
We are currently developing an application using the Geospatial Creator API and the Cesium package to visualize objects in augmented reality. I added the Cesium license 5 hours ago and have used the augmented reality application three times at two different locations. However, I have already reached 20,000 requests on the Map Tiles API, making the 5 minutes of usage extremely expensive. Do you know how I can reduce these calls, considering that I do not need to visualize in the Unity editor and the usage is exclusively on a smartphone in AR?
Thank you for your help.